Apart from Mono’s hats, one of many extra vital collectibles you will discover round the Pale City are the ghosts of misplaced kids, or Glitching Stays. These kids look like affected by the Signal Tower, which is why they’re glitching, and you will discover them hidden in a wide range of totally different areas. This part of IGN’s Little Nightmares 2 wiki information will element what number of there are and the place they’re situated.
The Wilderness – four
- On the first collapsed bridge, the place you might want to leap right down to climb up the opposite facet, head proper and you will find a secret space that can lead you to glitching stays.
- After getting the primary stick with set off the lure by the tree trunk, head down it and instantly go left. You will discover a gap right here you may crawl by means of that can lead you to glitching stays by a lifeless animal.
- After getting the important thing and escaping The Hunter’s home, head to the outhouse earlier than going within the shed. Six will enhance you up and you will find glitching stays inside.
- Once you land on the seashore of the Pale City, you may discover glitching stays by a TV.
The School – 6
- Within the Pale Metropolis, after the TV puzzle, head up the steps with Six and head by means of the doorway on the left. You’ll discover glitching stays right here.
- Once you first enter into the Schoolyard, head to the again nook. You will discover glitching stays right here by a tricycle.
- Earlier than coming into the Trainer’s classroom, open the third locker by the place you got here in to search out glitching stays.
- After escaping the library, head up the staircase and to your left. You will discover glitching stays right here.
- Upon getting the important thing from the Chess Puzzle, you may find yourself close to the kitchen. Once you transfer the steel cabinets on the left to succeed in the vent, head by means of the door on the left. Right here, you may discover glitching stays.
- After escaping the Trainer, when you’re again exterior, you may discover glitching stays by a paper boat down an alley.
The Hospital – four
- After getting the flashlight, you may discover glitching stays within the subsequent room over by the beds. They will be in the way in which again.
- After unlocking the door with the important thing you obtained from the X-Ray Puzzle, you may discover glitching stays behind the hallway with the prosthetic limbs.
- Within the Affected person space, after climbing by means of the vent and touchdown on the mattress, head out in the direction of the hallway after which again in the direction of the gate. There is a gap within the backside proper nook you may crawl by means of, then undergo the door on the left the place you may discover glitching stays close to a gap within the flooring.
- Within the bathe room by the swap, there is a field within the again left nook of the room. Transfer it to disclose a vent you may crawl by means of that can lead you to glitching stays by a shower tub.
The Pale Metropolis – four
- Once you’re again in an alley after escaping the Hospital, head again a methods to discover a sewer grate that is pushed apart. Take the ladder down and this can lead you to glitching stays.
- After fixing the elevator puzzle, head left from the highest of the elevator. Transfer the field on the left to disclose a vent. Climb by means of right here to search out glitching stays.
- Instantly after discovering the earlier glitching stays, when you’re again exterior and may see the Signal Tower, head proper and climb by means of the window beneath the awning subsequent to the door. Right here, you’ll discover extra glitching stays. Then, pull the cage in the direction of the door to open it and meet again up with Six.
- After the mailroom, when you’ve swung on the hanger right down to the following constructing, hop again out of that window and head again in the direction of the open window behind it. Right here, you’ll discover glitching stays subsequent to a really acquainted porcelain statue of the Woman.