Rocks and Mountains are a combo deal, you can not have one in your deck with out the opposite, so its no shock that the 2 work in tangent in your expeditions.
So far as fundamental synergy goes, Mountains provide you with +2% of base HP for every adjoining Rock or Mountain. Equally, Rocks offers you +1% of base HP for every adjoining Rock or Mountain.
Nonetheless, there’s a better combo right here once you mix a combination of Mountains and Rocks collectively in a 3×3 sq. as they are going to then switch right into a Mountain Peak which gives you the next:
- +120 HP
- +5 HP for every adjoining rock/mountain title.
There’s a slight draw back as having a Mountain Peak will even spawn a Harpy as soon as each 2 days. Observe you possibly can solely have one Mountain Peak per expedition.
Meadow/Any Different Tile Into Blooming Meadow
Blooming Meadows are created at any time when a Meadow is positioned subsequent to a different sort of tile (any non-Meadow tile). Blooming Meadows heal for 3HP versus Meadows which solely heal for 2HP, so to maximise the impact you get out of your Meadows, it’s best to put them adjoining to a different sort of tile.
Village and Vampire Mansion Into Ransacked Village/Depend’s Land
A Ransacked Village is created at any time when a Vampire Mansion is positioned adjoining to a Village title. Ransacked Villages can spawn as much as four Ghouls as soon as per loop. They will even flip into Depend’s Land tiles after three loops.
Depend’s Land tiles heals [15+5*loop] HP upon coming into and gives you a quest with a greater reward than that of a standard Village tile.
Blood Groves Into Hungry Groves
Blood Groves may be remodeled into Hungry Groves via plenty of strategies. If the Blood Grove is just surrounded by Burning Forest tiles (coated within the subsequent part), then it’s going to rework right into a Hungry Grove. Alternatively, if you happen to use an Oblivion card to destroy all adjoining Grove/Forest/Thicket tiles, the Blood Grove will flip right into a Hungry Grove.
Hungry groves can occasional assault the Hero for [5+3*loop] harm, however will even kill any foe with lower than 20% HP remaining.
Forest/Thicket and Storm Temple Into Burned Forests
Burned Forests are created at any time when a Forest or Thicket tile is struck by lightning from a Storm Temple. Storm Temple’s will strike lightning on 2 random tiles in its vary each 5 seconds, so it should not take lengthy in your Forest or Thicket tiles to rework into Burned Forests if they’re inside vary.
Burned Forests offers +Zero.5 Magic harm and can be utilized to create Hungry Groves as proven above.
Treasury Into Empty Treasury
When you full a Treasury by filling in all eight tiles surrounding the Treasury, it’s going to empty and provide you with a load of sources and gear. The standard of the gear you obtain scales with the loop you end the Treasury on, so it’s higher to finish a Treasury on a later loop.
River and Desert/Sand Dune Into Oasis
Everytime you place a River subsequent to a Desert or Sand Dune, the River will flip into an Oasis. Oasis tiles -Zero.5% to the hero’s assault pace, but in addition -1% assault pace to all different creatures so the positives outweigh the negatives.
River and Battlefield Into Shipwreck
Everytime you place a River subsequent to a Battlefield, the Battlefield title will rework right into a Shipwreck which gives you a chest as soon as per loop, however will even spawn a siren as soon as per loop. It additionally retains the Battlefield’s impact of getting the potential to show enemies into ghosts on adjoining titles.
River and Wasteland Into Bridge OR Reed
There are two closing synergies for the River, each involving Wasteland tiles. If you happen to place a River onto a Wasteland tile, the tile will flip right into a bridge, permitting the river to circulate via the title.
If you happen to place a River subsequent to a Wasteland tile, the River will flip right into a Reed which spawns a Fish Man each three days.
Suburbs Into Cities
If you mix 5 Suburb tiles in a cross (+) sample, the center tile shall be remodeled right into a City. Cities add +2 to expertise gained from killing enemies.
Battlefield and Wasteland Into Blood Path
Any wasteland inside a Battlefield’s vary (the eight tiles surrounding the place the Battlefield was positioned) will flip into Blood Paths which spawn a Blood Clout each four days.
Deserted Bookery and Vampire Mansion/Temporal Beacon
If you happen to place a Vampire Mansion subsequent to an Deserted Bookery, it’s going to spawn a Vampire Mage in every battle within the space. If you happen to place a Temporal Beacon subsequent to an Deserted Bookery, it’s going to spawn a Time Watcher Mage into each battle within the space.
A Village? and Wheat Subject Into Overgrown Subject
Place an A Village? tile subsequent to a Wheat Subject to show it into an Overgrown Subject. Alternatively, you can too create an Overgrown Subject by utilizing an Oblivion card to destroy a Village adjoining to a Wheat Subject.
Overgrown Fields spawn a Scarecrow each four days and creates a Subject of Blades on empty tiles throughout Fight.
Goblin Camp and Swamp Into Goblin Lookout
If you happen to place a Swamp subsequent to a Goblin Camp, the Goblin Camp will rework right into a Goblin Lookout which provides a Goblet Archer to battle.