It ought to’ve been a giant week for Human Head Studios. Rune 2 lastly accomplished its rocky voyage onto retailer cabinets, nineteen years after its predecessor. Sadly, Human Head’s newest would change into their final. At the moment, the builders introduced they’d be “closing the e book” on the studio as we all know it.
Fortuitously, it’s not fairly the top of Human Head completely. The builders will proceed their day jobs below new moniker Roundhouse Video games, because of the intervention of Bethesda Softworks.
After 22 years as an impartial studio, Human Head broke the news that “financial realities” had compelled their closure. However because of a well timed take care of Bethesda, it seems no person at Human Head has all of the sudden discovered themselves with out work.
“Once we realized the corporate must shut, we needed to do no matter we may to maintain the workforce collectively and preserve every member of our gifted employees employed, proper right here at residence. That’s once we reached out to Bethesda Softworks to see what could be attainable. Consequently, we’re proud to announce that the event workforce from Human Head is turning into a part of Bethesda as a brand new studio primarily based in Madison, WI, referred to as Roundhouse Studios. The complete employees has been provided new roles with Bethesda, and it’s thrilling to know that our workforce, which has completed a lot collectively, for thus lengthy, can proceed doing what we love.”
From the appears of issues, builders at Human Head will nonetheless clock in on the identical workplace for a similar job. They’ll simply should get used to being referred to as Roundhouse Studios, checking in with their new bosses at Bethesda.
Past the Rune video games, Human Head are in all probability greatest recognized for mind-bending 2006 shooter Prey (not that one). They acquired fairly far into making a sequel, too. Not like Arkane’s whole departure, Prey 2 was at the very least tangentially grounded within the unique, even because it ditched supernatural gravity nonsense for a bounty-hunting romp in an alien cyberpunk open world.
Additionally they carried out loads of assist work for different studios, lending a hand with artwork manufacturing on video games like BioShock Infinite, Brink and Simply Trigger three. Proper now, we don’t understand how this new association will change growth plans or firm construction going forwards.