Torment: Tides Of Numenera is seemingly a ‘thematic successor’ to Planescape: Torment, which, as descriptors go, is much more woolly than ‘religious successor’. Translated into jargon discuss, it is a single-player RPG with an isometric perspective, set in a part-fantasy part-steampunk universe, and it’s so story pushed that it’s mainly like studying a e book.
You play the latest incarnation of a god. Each time they shuck off their earlier physique and slide into a brand new one, they go away the primary simply… alive. Like if the moulted pores and skin of a tarantula obtained up and began operating round underneath the idea it was a separate spider with amnesia. You kind a ragtag group of adventurers, you get into high-concept-jinks.
My favorite a part of Torment is the beginning, which appears like damning with faint reward, but it surely encapsulates how the sport works. You begin falling from a really nice top, and may have plenty of inner responses to this. You’ll be able to attempt to sluggish your self down, or intention for a softer touchdown. Or you may attempt to keep in mind what occurred, who you’re, what’s happening… For those who spend an excessive amount of time considering and never sufficient making an attempt to do one thing, you’ll go kersplat on the bottom, and that’s that. So in a way, Torment is an easy sport to finish.